Walmart Turns to VR to Pick Middle Managers
Walmart Turns to VR to Pick Middle Managers
Retailer using virtual reality headsets to gauge workers’
potential and skill level, help determine promotions and pay cuts
By Sarah Nassauer and Chip Cutter June 30, 2019 5:30 am
ET
When some Walmart Inc. store workers want to apply for a
higher-paying management role, the company fits them with a $250 virtual
reality headset to see if they are the right candidate for the job.
The country’s largest private employer is using a VR
skills assessment as part of the selection process to find new middle managers,
watching how workers respond in virtual reality to an angry shopper, a messy
aisle or an underperforming worker.
VR training is becoming more common in a variety of industries
to educate a large number of workers quickly or assess the technical ability of
high-skilled workers like electricians or pilots. But Walmart’s use of the
technology to gauge a worker’s strengths, weaknesses and potential is
significant because it pushes VR evaluation out to a massive hourly workforce
and in some cases helps determine who gets raises and who gets demoted.
“What we’re trying to do is understand the capacity of
the individual from a leadership perspective and how they view situations,”
said Drew Holler, Walmart’s senior vice president of associate experience.
Walmart executives hope the technology will limit bias inherent in many
traditional hiring decisions, increase diversity and reduce turnover among its
1.5 million U.S. employees in a tight labor market.
The assessment yields a color-coded report for hiring
managers that describes strengths and weaknesses—perhaps weak leadership
skills, but strong knowledge of the fresh produce department—that can help
determine promotion decisions or the need for additional training, said Mr.
Holler.
Walmart started using virtual reality training broadly
last year, adding headsets in the backrooms of all 4,600 U.S. stores to train
over a million workers how to stock shelves or use new online pickup machines.
In one training meant to encourage empathy, workers see through the eyes of a
cashier, then inhabit the view of a dad with his son as they hold up the line
by carefully counting change, only to find they don’t have enough.
The VR assessments have been given to over 10,000 workers
so far as part of a new store management structure rolling out to some stores
that reduces the number of managers. To earn those higher-paying jobs, workers
take the VR assessment and undergo more traditional evaluation by management
and workers.
Earlier this year, Walmart employee David Arias earned a
promotion to team leader and a 10% pay raise after using the VR evaluation. “I
scored pretty evenly both in ability to train and the ability to lead,” said
the 32-year-old, who has worked at Walmart for 12 years and was previously a
training coordinator at a supercenter in Economy, Pa.
Walmart’s use of VR reflects broader efforts by employers
to quickly, but fairly gauge workers’ abilities as jobs change due to
automation and other factors, said Stacey Philpot, head of Deloitte’s
leadership practice. “It’s really important that companies do a better job of
assessing potential,” she said.
As Walmart begins to use VR to evaluate workers, it can
use the data to identify how certain traits correlate with performance, said
Jeremy Bailenson, founding director of Stanford University’s Virtual Human
Interaction Lab and co-founder of Strivr, a Menlo Park, Calif.-based company
that designed Walmart’s virtual reality training. “We know how high performers
act and we can match with that,” he said.
Walmart wanted to understand how candidates respond when
they have to prioritize different work or how they communicate with co-workers
in times of conflict, said Michael Casale, a cognitive neuroscientist who is
Strivr’s chief science officer. Walmart managers completed real-life
performance assessments for hundreds of candidates that took early VR
evaluations to verify accuracy and build the first iteration of the algorithm
that scores workers, he said. For now, scores are based on how workers answer
questions in VR.
But Strivr and Walmart are moving toward integrating a
worker’s body movement and attention data, collected in VR, which early
research shows gives a more accurate and complete picture of future performance
and a candidate’s soft skills, said Mr. Casale. That data isn’t yet used in
scoring, he said.
The use of body movement data to predict personality and
potential could have pitfalls if workers aren’t given other ways to prove their
worth, say some training experts. Workers become high-potential employees for
many reasons, including training, experiences, opportunities and access to
mentors—characteristics a VR assessment may not be able to fully capture, says
Andrew Gadomski, managing director of recruiting and workforce analytics firm
Aspen Analytics. “No one’s got a silver bullet,” he says.
VR is a “touchpoint in our selection process. It’s not a
disqualifier,” or a mandatory part of the promotion process, said Beth Nagel,
Walmart human resources market manager for the Pittsburgh area, which is using
the tool. So far “VR has substantiated what we as a manager see in someone as
potential.”
Strivr doesn’t use VR assessment in its own hiring or
promotion decisions, said Mr. Casale. “I imagine it’s something we will explore
in the near future on an experimental basis.”
Good information... Especially virtual reality helps a lot in real estate and online shopping.
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VR real estate