Scientists create system that allows people to FEEL holograms using ultrasound
• The system
uses sound waves focused on an area above the device
• Air
disturbances created by the waves create the feeling of 3D objects
• These can be
combined with 3D displays to create a 'haptic hologram'
• It could have
practical applications, such as allowing surgeons to explore a CT scan by
enabling them to feel a disease
By Mark Prigg For Dailymail.com
Published: 13:32 EST, 8 April 2015 | Updated: 16:54 EST,
8 April 2015
A Star Trek-style holodeck could be closer to reality
following the creation of a system that lets people feel holograms with their
bare hands.
Using ultrasound to precisely project sensations through
the air, users can 'feel' and interact with virtual objects.
The firm behind the system says it could even allow
surgeons to reach 'inside' a hologram of a scan and feel tumours.
The system projects 'haptic holograms' into mid-air,
allowing passersby to feel what they are seeing using vibrations in sound waves.
As well as its use in entertainment, the technology could have more practical
applications, such as allowing surgeons to explore a CT scan by enabling them
to feel a disease
HOW DOES IT WORK?
The method uses ultrasound which is focused on an area immediately
above the device.
By focusing complex patterns of ultrasound, the air
disturbances can be seen as floating 3D shapes.
These can be added to 3D displays to create something
that can be seen and felt.
This means the virtual object projects a direct
ultrasound at the correct time so the user feels they are touching an object.
British firm Ultrahaptics has developed a unique
technology that enables users to receive tactile sensations from invisible
three dimension objects floating in mid-air.
Professor Sriram Subramanian, who co-developed the haptic
technology at the University of Bristol's Computer Science Department,
explained that their device applies the principles of acoustic radiation force,
whereby sound waves produce forces on the skin which are strong enough to
generate tactile sensations.
'If you go to a night club or a rock concert, you feel
the music in your chest.
'And it's the same principal - you feel the sound
vibrating your chest.
'And instead of using the bass sounds, what we use is low
frequency ultrasound - about 40 kHz - and that way we can target it at a
precise point on your finger tip or on your palm, and then you feel the palm
vibrate and it feel precise as well.'
By focusing complex patterns of ultrasound emanating from
a specially designed pad, the air disturbances can be manipulated into floating
3D shapes that can be felt.
The Bristol-based company recently announced the closing
of a £600,000 ($918,000 USD) seed round of investment.
The financing allowed the company to accelerate the
development of the Ultrahaptic device, including substantially improving the
computing power and performance of the technology.
'Typically what we've done is try to create one focal
point at a time.
'And that's been computationally quite expensive until
now.
'What we've doubled up right now is a way we can speed up
this process substantially.
'And that means that, instead of doing one at a time, I
can do hundreds at a time.
'And when I do hundreds at a time and put a hundred focal
points around your finger tip or around your palm, those hundred feel like a
circle.
'And if I track your palm and move them up and down, and
if I change the diameter of these focal points, you start feeling like you are
going through a sphere.
'And this is how we generate shapes,' said Subramanian.
While the team's device is still in the prototype stage,
they believe it has a diverse range of potential real world applications; with
touchable holograms, immersive virtual reality that you can feel and complex
touchable controls in mid-air all possible applications of the system.
They say it could even enable surgeons to explore a CT
letting them to feel a disease, such as a tumour, using haptic feedback.
The system is similar to one created in October, called
HaptoMime, which uses an imaging plate to transform an original image into a
floating one. It is so advanced, people can enter multiple numbers on a keypad
(left) or play a virtual piano (right)
Touchless technologies, including virtual and augmented
reality (AR), have become increasingly advanced in delivering a multi-sensory
experience to the user.
But while sight and sound can be replicated using gadgets
such as Facebook's Oculus Rift virtual reality headset and Google Glass, the
sense of touch has long been seen as a step too far into science fiction.
But the team at Ultrahaptic hopes to change all that and
say their device could offer the crucial sense of touch to existing virtual
technologies.
'You can see the object and maybe you can interact with
this object visually, but you don't feel anything.
'What we're offering is that missing feeling these
holographic objects.
'That I think is the crucial distinction as well as the
advantage of what we're offering.
A Star Trek-style holodeck (pictured) could be closer to
reality following the creation of a system that lets people feel holograms with
their bare hands
'What we're saying is, attach our system to it and then
you can start feeling objects as well as seeing them. This gives you better
finesse, control,' said Subramanian.
He added that as the trend towards touchless technologies
continues, there will be a need for some sort of tactile, sensory feedback. For
example, if you push a virtual button that can't be felt, how can you be sure
that the button has actually been pushed? Ultrahaptics believe they have the
solution.
'There is a tendency towards doing things touchless.
'One of the advantages of having a touchless system is
that the interaction comes to you; instead of going and touching the light
switch, you just wave your hand and the light comes on.
'And this is going to be ubiquitous, and as it becomes
ubiquitous people are going to need this kind of tactile feedback.'
Ultrahaptics is currently running an evaluation programme
to determine applications for its device, with several component manufacturing
companies enrolled. The company plans to license the technology to a diverse
array of markets including consumer electronics, home appliance and automotive.
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