Google Intensifies Focus on Its Cardboard Virtual Reality Device
Google Intensifies Focus on Its Cardboard Virtual Reality
Device
By CONOR DOUGHERTY MAY 28, 2015
SAN FRANCISCO — Google has seen the future, and it is
littered with cardboard boxes.
At its Google I/O developer conference here on Thursday,
the search giant announced several programs that aim to put its virtual reality
viewer, called Cardboard, at the center of a growing online world in which
people can use their smartphone and YouTube to watch videos rendered in 3-D.
Google introduced its virtual reality viewer — a
cardboard box, with some lenses and a magnet, that looks a lot like a plastic
View-Master toy — as a gift at last year’s I/O conference.
The idea was to create an inexpensive virtual reality
device that allowed anyone with a smartphone to do things like fly through a
Google Earth map of Chicago or view personal pictures in three dimensions.
It is a comically simple contraption: A smartphone slips
into the front so it sits just inches from a user’s eyes. Peering through a
pair of cheap, plastic lenses renders the images on the phone’s screen in 3-D.
It costs around $4.
Typical of the Google playbook, the company put
Cardboard’s specifications online so hobbyists and manufacturers could build
them.
In the year since, people have made viewers from foam,
aluminum and walnut, and the Cardboard app was downloaded a million or so
times.
“We wanted the viewer to be as dumb as possible and as
cheap as possible because we basically wanted to open VR for everyone,” said
David Coz, an engineer in Google’s Paris office who developed Cardboard.
At this year’s I/O, Google is doubling down on Cardboard
with initiatives meant to expand virtual reality to as many phones as possible.
First of these is a new software kit that will make it easier for developers to
build Cardboard apps for iPhones. The company also redesigned the cardboard
hardware so that it is easier to fold and can now accommodate any smartphone,
including popular, larger-screen, so-called phablets.
The Cardboard update is a modest offering compared with
the product splashes of previous Google conferences, which have included a
spherical entertainment system that was never released and Google Glass, the
much hyped and now discontinued computerized eyewear that caused significant
privacy concerns.
With Cardboard, Google’s virtual reality is decidedly low
cost and low frills, but, as in other Google efforts, like the free Android
software that is the most widely used operating system in the world, it seems
meant more to amass an audience than make money.
Over the last year, Google has developed a 360-degree
camera that looks like a chandelier rigged with 16 GoPro video recorders, and
currently has about a dozen of them filming sights around the world. When run
through Google’s software and processors, the footage will turn into a virtual
reality rendering that tries to mimic the view from a human eye. Google said it
would allow people to start uploading virtual reality videos to YouTube this
summer.
During a recent demonstration at Google’s Mountain View,
Calif., campus, Clay Bavor, vice president for product management for Google’s
virtual reality efforts, demonstrated a video of a courtyard at the University
of Washington. The video felt like an immersive version of the company’s Street
View mapping product that displays street-level views of
Over time, the company is hoping this real-life version
of virtual reality will grow into a vast collection of videos and experiences
similar to how YouTube videos are shared now.
Google also said on Thursday it had formed a partnership
with GoPro to develop a version of its virtual reality recorder that anybody
could buy. The companies did not list a price for the recorder, but given that
it has 16 cameras that retail for $400 each, it is likely to be expensive.
Where any of this goes is anyone’s guess. One might
imagine videos from the front row of a concert or a television channel filming
breaking news in 3-D. At the same time, one might remember that Google has a
history of announcing new products and initiatives that flop, like Google
Glass.
And virtual reality has for decades been the next big
thing that never actually happened.
Now companies like Facebook, Sony and Microsoft are
placing big bets on both virtual reality, a computer-generated version of the
world, as well as augmented reality, or AR, in which real-world experiences are
enhanced with computer-generated images.
Analysts expect the first applications will be in video
games. But in time they say virtual reality experiences could feature in
everything from business meetings to doctor’s appointments.
Mark Zuckerberg, Facebook’s chief executive, has on
several occasions said he believed virtual reality could be the next computing
platform. That belief is enough to drive significant investment.
“The shift from desktop to mobile caught so many off
guard and so dramatically impacted the competitive landscape, every tech and
media company is going to have to be prepared for just the possibility that
VR/AR will become the next platform,” wrote Ben Schachter, an analyst with
Macquarie Securities.
At its conference, Google also announced Google Photos, a
photo app that comes with free, unlimited storage of the uncountable numbers of
photos that people amass on their devices. There were new search features that
allow people to do things like use their thumb to search for a restaurant in
their text messages, instead of opening a new application.
In addition, the company outlined a new operating system,
Brillo, that is based on Android and will allow household devices like
refrigerators and thermostats to talk to one another and their owner’s phone.
Sundar Pichai, Google’s senior vice president for products, suggested that
users could use it to turn on their oven with a voice command.
Cardboard was the final act of the show, which featured a
giant screen that wrapped around a San Francisco auditorium as if to mimic the
experience of being immersed in a deep, three-dimensional world.
Beyond the virtual reality videos it plans on putting on
YouTube, Google is also using its Cardboard device in its growing education
efforts. Over the last year, the company has been running a trial called
Expeditions in about 100 classrooms, in which teachers can use the viewers to
take their students on a tour of world sites.
Last year, Google invested $542 million in Magic Leap, a
Florida company that is developing augmented reality technology that creates
imaginative images like an elephant that can fit in one’s hand. And Mr. Bavor
said the company had made “a significant investment” in virtual reality that
goes well beyond the efforts presented at I/O.
He would not say how much money or how many full-time
employees are dedicated to these efforts, but virtual reality has grown to
occupy a small building on Google’s sprawling Mountain View campus.
“The upshot is we are making a big investment in VR and
this whole space well beyond Cardboard,” Mr. Bavor said. “This reality-capture
system and amazing software that powers it, that has been a yearlong investment
and is just one of the many things we have brewing.”
A version of this article appears in print on May 29,
2015, on page B3 of the New York edition with the headline: Google Expands Push
Into Virtual Reality.
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