CES: Virtual reality enters a new dimension
09 January 2015
Virtual reality enters a new dimension
© AFP / by Sophie Estienne
LAS VEGAS (AFP) - Welcome
to "The Matrix"?
Not quite, but new technologies are pushing
ultra-convincing virtual realities out of the realm of science fiction and into
the now.
Some of this new tech was displayed at the Consumer
Electronics Show in Las Vegas this week, including Crescent Bay, the latest
prototype headset from Oculus Rift.
"We really try to trick all of your senses into
believing that you're there," said Nate Mitchell, co-founder of Oculus, a
startup acquired last year by Facebook.
Considered among the most promising developers of virtual
reality gear, Oculus says its next generation is even more immersive.
The new headset has improved ergonomics, optics and audio
quality, and software that enables better head tracking to follow the user's
movements.
With the headset on, you find yourself in a world with
dinosaurs or extraterrestrials that seem real enough to touch. The image
follows your movements when you look up, down or behind.
- Hearing is believing -
Another key to the virtual world is enhancements in 3D
sound, Mitchell told AFP.
"We have 3D audio in all these demos where you can
hear sounds not only 360 degrees around you, but above you and below you,"
he said.
"After visual, audio is actually one of the major
senses that humans use to perceive the world around them."
Some other exhibitors at CES were showing equipment for
3D sound, which according to developers goes far beyond normal stereo quality.
"For me to feel that something is real, you need
more than just sight," said Dimitri Singer, co-founder of the French
startup 3D Sounds Lab, which was showing its 3D audio headphones.
"Sound is what bring emotion."
By giving sounds that seem to come from different
dimensions, startups like 3D Sounds Lab hope to provide a new immersive
cinema-like experience for people watching films on a tablet or smartphone.
Singer said this technology can also bring immersive
sound to other applications such as gaming.
- Virtual reality treadmill -
Another virtual reality experience seen at CES was the
treadmill designed by the startup Virtuix. The system uses an Oculus headset
and special connected shoes, an enables the user to walk or run through the
virtual world, on the belief that virtual reality cannot be experienced sitting
down.
Virtuix spokesman Lorenzo Adams said the treadmill game
"is just the tip of the iceberg," and that the technology can be used
in applications such as medical or military training.
Nate Mitchell at Oculus also sees many potential
applications for virtual reality technology.
It can be used for virtual face-to-face teleconferencing
in a sort of "Skype on steroids," he said.
Education can benefit from this as well, he said.
"That's how your children will learn about the
dinosaurs," he said.
"Being able to go hands on and travel to these
different places and see these different things and perceiving that they are
real and mapping them into your memory is a very powerful thing."
But one element is still missing from the virtual reality
puzzle, according to Mitchell: the hands.
With the current virtual reality systems, "you can't
see your hands," he said.
"You're interacting a little bit with the world
using your head, but you want to reach out, not only touch but you want feel
what you're touching. That's been one of the key barriers for VR."
by Sophie Estienne
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